This particular mission is much shorter and simpler

This particular mission is much shorter and simpler than the other missions in the Halo 4 campaign. You can easily finish this in under 20 minutes with few or no deaths. You will only come across covenant enemies in "Dawn", which suggests you should really always use the loadout of a headshot weapon (either a magnum, challenge rifle, or carbine) and a flat screen pistol. This loadout will allow you to quickly kill all of the enemies, regardless of what difficulty you are playing on.

You begin this mission inside of a stasis chamber possessing just been awoken by Cortana. After you retrieve her from the authorities, you will draw your only system, a 224 ammo assault gun. Immediately walk to the left wall, where you will find a 16 ammo magnum that you can pick up to accompany your assault rifle. Follow the waypoints that Cortana places for you, and two closets full will eventually knock you in a low pressure elevator shaft (after Requiem scans you). Climb the shaft by pressing up on typically the joystick. As soon as Master Chief attempts either side, move the termes conseills in that direction to jump. By saying again this process, you will reach the top within the elevator shaft, where an elite having an energy sword will ambush an individual. Press the right bumper to get rid of him.

Now, the mission comes with fully begun. Grab more magnum ammo from the magnum in the remaining corner of the room you are in. In the room ahead of you, there 7 grunts and an elite major at the declaration deck controls. Walk up guiding the elite while he is devoted to the computer and press the right bumper when you are directly behind him to be able to assassinate him. Immediately sprint on the room you were previously in for cover and wait for the grunts to come to an individual. Use your magnum to kill the particular grunts with headshots, and make use of doorway as cover if your glasses fall low. Because the magnum is a headshot weapon, it can kill virtually any unshielded enemy (such as these grunts) with a single headshot, regardless of what trouble or skull combination you are playing on. Once you have killed all of the grunts, swap your assault rifle for just one of their plasma pistols and eliminate the blast shields at the observation porch controls.

Return back into the room you viewed from and wait for two Phantoms to deploy 7 grunts plus 2 elite majors in the main room ahead of you. Do not walk out to attack the infantry, instead, watch for them to come to you so that you can stay in include behind the doorway. Kill the elites one at a time by removing the shield with an overcharged plasma pistol and then killing them with a magnum headshot. When you overcharge the flat screen pistol by holding down the trigger, it fires a homing sang ball that instantly removes virtually any enemy's shields. Once the elites do not shields, you can use your headshot system to finish them off with a one headshot. Kill any grunts by using magnum headshots. As long as you remain sufferer and stay behind the threshold, you can kill these enemies properly. Swap your plasma pistol for your fresh one at the end of the deal with.

Continue through the elevator into the up coming section, where you will come to a room using 2 grunts and an elite. Take advantage of the doorway as cover to wipe out the grunts, then the elite while using the same tactics described above. Make sure you kill the grunts first so as to focus all of your attention on the elite when you engage him. Move into the next room and once again use the doorway for the reason that cover to kill the 3 grunts and elite. As you head down the stairs into a long corridor, you will see four grunts and an elite major at the other end of the hallway. Take cover behind the wall towards the right and pick off the grunts with your magnum, using the 2x scope for accuracy. Once only the top-notch remains, rush him while recharging your plasma pistol and stun him as soon as you achieve a lock on. Then kill him with a headshot and continue downstairs into the up coming area.

To your left, there is a guns crate with assault rifles and even magnums from which you should restock your current magnum. As you walk into the next room, use one of the storage crates simply because cover from the 4 grunts and even elite major in front of you. Kill each of the grunts to the right, then the top notch, and then the grunts to the left whenever possible. At around E-Lites this time, two jackals should enter the room via 2 doorways. Jackals take cover in back of a hand-held energy shield, and that means you will need to cause them to lower this defend before you can kill them with a headshot. Shoot them once in the palm with your magnum to cause them to decreased their shield, and they will momentarily promote their head. If you are quick adequate, you can then finish them with a photograph of head while they are flinching. Continue from the doors and to the right.

The hallway you are in empties into a large round room with a smaller circular room in the center. The center room has 4 grunts, while 4 more grunts and two jackals hold out outside in the larger room. Employ one of the doors into the smaller space as cover to kill typically the grunts inside, and then move in cautiously. Wait in here for the remaining grunts together with jackals to enter and pick these people off as they walk through the entrances. As soon as you kill the last of the light source infantry, three elite majors might move in from behind the center space, the center one wielding a concussion rifle. It is easiest to destroy these elites one at a time so that their very own allies cannot provide them with covering hearth. Select one of the elites, preferably one particular with a storm rifle, that is furthest from the other two. Find a sound piece of cover and hide behind it to charge up your plasma gun. Quickly step to the side of the cover up, stun the elite you chosen, kill him with a headshot, in addition to return to cover before the other two elites can return fire. Be sure to kill the concussion rifle top-notch last because he is the most dangerous. Leap around and keep your distance form this elite to avoid his concussion rifle shots and kill your pet with a plasma pistol and magnum combination as well.

Exit through the airlocks onto the exterior of the ship, you choose to find a battle rifle floating ahead. Swap your magnum for this battle rifle. The battle rifle may be a headshot weapon that is more accurate compared to magnum and fires 3-shot bursts. Hug the wall to your still left and walk along the platform you might be on until you come to a pile of wreckage. On the other side of the wreckage, move regarding the cement column on the left wall for cover. From here, kill the two jackal rangers and 2 jackal ranger snipers in front of you, then appearance down to the enemies below and to the right of the platform you are about.

Here, you should see 6 grunt rangers, 2 jackal rangers, plus 2 elite rangers. Pick of as many of the grunts and jackals with headshots from atop the ledge. When you need to take cover, merely back up and the altitude of the corner will protect you. Once the particular elite rangers remain, walk down the ramp and kill them one at a time with an overcharge plasma pistol plus battle rifle headshot. Be sure to pick up a fresh plasma pistol and then progress the ramp to the missile equipment. On the second ramp, there are a couple of jackal rangers and an elite ordonner. Kill the jackals from a distance, after that move up to finish the elite. At the top of the ramp, you will find one more jackal ranger sniper protecting the razzo controls. Kill the sniper with a headshot, swap your battle gun for his carbine, and start the Hyperion missile.

Unfortunately, the missile cannot successfully launch, so that you will need to activate it manually. Stand it the room with the launch controls even though two Phantoms deploy 5 grunt rangers, 5 jackal rangers, and even 2 elite rangers around the missile. Do not leave the safety of the roll-out room until the Phantoms leave. After they have flown away, move down onto the lower level and find a good piece of cover far away from the enemies, ideally out of their range. Choose off as many of the light infantry as possible before you move up to eliminate the elite rangers and any other infantry you missed. Once you have secured the area, manually launch the Hyperion missile.

The Hyperion missile successfully destroys the cruiser, but the Precursor planet Requiem will now begin to draw you in with a gravity effectively. Follow the waypoints that Cortana establishes for you in order to find an escape pod. Although ship is deteriorating, you can take if you want to reach the waypoints and you will remain perfectly safe. By the time you reach the escape pods, they are going to have just broken off due to the the law of gravity well, so you instead must come from orbit without protection. Fortunately, you will survive the impact, concluding the particular mission "Dawn".